AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on iOS in South America in Q1 2024
In Q1 2024, sandbox-like games on iOS in South America saw varied performance in downloads, revenue, and active users, with notable trends for titles like Roblox and PK XD.
Throughout the first quarter of 2024, the top sandbox-like games on iOS in South America displayed diverse performance metrics, with standout trends in weekly downloads, revenue, and active users. Here’s a closer look at the top five games:
Roblox kicked off the quarter with strong weekly revenue, peaking at approximately $357K in early January. However, a gradual decline was observed, with revenue reaching around $221K by mid-March. Weekly downloads started robustly at 131K but experienced a downward trend, hitting a low of 79K in early March before rebounding to 99K by the end of the quarter. Active users remained relatively stable, fluctuating around 1.4M, and ending the quarter with a peak of 1.5M.
PK XD: Fun, friends & games had a steady performance in weekly revenue, starting at $5.6K and maintaining figures around $3K to $6K throughout the quarter. Weekly downloads were consistent, averaging around 15K to 17K, with a notable peak of 20K in mid-February. Active users saw minor fluctuations, starting at 87K and ending the quarter at 83K.
Block Craft 3D: Building Games showed a fairly stable revenue trend, hovering around $500. Downloads were consistent, starting at 15K and maintaining similar levels, with a slight dip to 11K in early March before recovering to 15K by the end of the quarter. Active users remained steady around 80K, with a slight increase to 88K by the end of March.
MultiCraft — Build and Mine! experienced low revenue figures, fluctuating between $9 and $79. Downloads started at 6.9K and saw a slight decline to around 4.4K in early March, before increasing to 6.2K by the end of the quarter. Active users started at 26K and saw a decrease to 17K in early March, with a recovery to 21K by the end of March.
Rec Room: Play with Friends had a modest revenue performance, peaking at $300 in early January and fluctuating around $100 to $280 throughout the quarter. Downloads started at 6.6K and saw a significant drop to 749 in early March, followed by a recovery to 1.9K by the end of March. Active users showed a similar trend, starting at 14K, dropping to 6.4K in early March, and then rebounding to 10.5K by the end of the quarter.
This data comes from Sensor Tower, providing insights into the performance of top sandbox-like games on iOS in South America for Q1 2024. For more detailed insights, visit Sensor Tower.